Last time, I talked about racing the beam, a type of graphics used when memory was scarce. Now it’s time to step into the future with more memory and talk about what modern 2D games still do to this ...
Region-locked GPUs are a whole new level of unfair ...
So, ray-tracing. It’s really happening, isn’t it? Though there’s been a whole lot of bemoaning over it at almost every level, ray-traced graphics are slowly but certainly becoming the norm. In fact, I ...
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Visualization and technology have long gone hand in hand. It is, after all, a means of representing architecture that has relied on technological developments to keep up with the demands of a growing ...